So Uncharted 2. What to
make of it. Let’s get the positives out of the way first. The
visuals and particularly the environments are very well put together;
it’s not simply that they’re lovely, or large and reasonable
immersive, but that there’s a clear and strongly stated aesthetic at
work. The art direction is superb. This extends to the audio, which
is consistently excellent — ambient noises are appropriate to the
story, and are well executed. The game itself does have a quality of
immersion that I felt missing from the first one; I found myself
surrendering to the game world more often than usual.
Even the voice acting was well done; well varied and competently
executed. The game is a third person shooter with some agreeably
minor platforming elements. That’s fine, as the genre conventions are
adhered to none too slavishly. I also found it fairly easy, meaning
that there were few punitive dick-waving IN YOUR FACE sequences
designed to frustrate the more causal gamer. It also resists the
plague of “open-world” non-sense; it is nicely linear and progressive,
meaning that you are never at a loss as what to do next. This is
becoming increasingly important to me as I realize that the world of
games is splitting into those designed as social media — the
online-only titles like Halo; those meant to express underlying OCD
by introducing unholy quantities of programmatically generated
“content” to appeal to the completists and autistics who chase
achievements; and those games that have a narrative focus and try to
involve the player in a non-coercive guided experience towards a
conventional narrative resolution. I throw my lot in largely with the
latter, although all games can bring pleasure.
But the unquestioned progress made by Naughty Dog in squeezing
high-quality visuals from their engine has released them from the
bounds of a healthy, natural humility, and the cutscenes are an
unmitigitated horrorshow. You have never been down in the bottom of
so uncanny a valley. It is horrible and makes me hate hate hate
hate hate all of the characters with a kind of wild Bacchanalian
frenzy. I want to see them torn to pieces by a horde of wine-crazed
Maenads. I want to see their rubbery greasy faces melted off by the
Arc of the motherfucking Covenant. I want in short the ability to
play the game completely through in the over-the-shoulder
third-person.
The story is also mediocre. You hit some excellent set pieces, and
some beautiful environments, but the whole is much less than the sum
of the parts. The connections between set pieces is thin, and the
overall story is too baroque to not distract. It’s hardly terrible,
and I give Naughty Dog considerable props for not resorting to
standard video game puerility; think of the movie it could be made
into as a bad straight-to-DVD sequel to National Treasure
2.
I would also venture that the control system could stand to learn from
Gears Of War, which retains the state of the art in the
over-the-shoulder gameplay, and the camera still makes bad decisions,
leading to the Long Walk more often than one would like. I may be
just being nostalgic, but I seem to remember that this problem has
been solved. Why the
continued trouble, video game companies?
This is not to run the game down; it’s excellent, if derivative stuff,
and I would recommend it as a mild purchase/strong rental. Naughty
Dog’s commitment to cinematics is to be admired, if not commended, and
currently, there’s nobody doing a better job at aping cinema.
Recommended, but it makes no waves. It is no closer to a new
aesthetic than Doom III, albeit much better executed. If you’re
looking for a predictable, bland gaming experience that will not even
attempt to stretch the boundaries of what video games are, this is as
good a choice as you will find.